Daemon, Ceustodaemon

System: Pathfinder | SRD

Daemon, Ceustodaemon CR 6
NE Outsider (daemon, evil, extraplanar) Large
Init +1 ; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15
Defense
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 68 (8d10+24)
Fort +9 Ref +3 Will +8
DR 10/good or silver
Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects
Resist cold 10, electricity 10, fire 10
Offense
Speed 30 ft.
Melee bite +11 (2d6+4), 2 claws +11 (1d6+4)
Space 10 ft. ; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)
CMB +13 CMD 24
Statistics
Str 18, Dex 13, Con 16, Int 11, Wis 14, Cha 15
Base Atk +8
Feats Alertness, Blind-Fight, Power Attack, Step Up
Skills Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9
Languages Abyssal, Infernal; telepathy 100 ft.
SQ drawn to service
Special Abilities
Drawn to Service (Su) When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a –5 penalty on saves against binding, planar binding, and other spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.
This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape.

Add to encounter | Back to Monsters