Daemon, Hydrodaemon
System: Pathfinder | SRD
Daemon, Hydrodaemon
CR 8
NE
Outsider (aquatic, daemon, evil, extraplanar)
Large
Init +2
;
Senses darkvision 60 ft., detect magic; Perception +15
Defense
AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
hp 95 (10d10+40)
Fort +11
Ref +9
Will +3
DR 10/cold iron or silver
Immune acid, death effects, disease, poison, waters of the River Styx
Resist cold 10, electricity 10, fire 10
SR 19
Offense
Speed 30 ft., fly 40 ft. (average; see glide, below), swim 60 ft.
Melee bite +13 (1d8+4 plus grab), 2 claws +13 (1d6+4)
Ranged sleep spittle +11 (sleep)
Space 10 ft.
;
Reach 10 ft.
Special Attacks rake (2 claws +13, 1d6+4)
CMB +15 (+9 grapple)
CMD 27
Statistics
Str 18,
Dex 15,
Con 18,
Int 9,
Wis 11,
Cha 14
Base Atk +10
Feats Cleave, Point-Blank Shot, Power Attack, Precise Shot, Skill Focus (Perception)
Skills Fly +0, Intimidate +14, Knowledge (planes) +10, Perception +15, Sense Motive +12, Stealth +10, Swim +21
Languages Abyssal, Infernal; telepathy 100 ft.
SQ amphibious, glide
Special Abilities
Glide (Ex) A hydrodaemon can launch itself into the air and glide along for 1 minute, gaining a fly speed of 40 feet with average maneuverability. While gliding, the hydrodaemon gains the pounce ability.
Sleep Spittle (Su) A hydrodaemon can spit at a single target within 20 feet, making a ranged touch attack as a standard action. A target hit by this spittle must succeed on a DC 19 Will save or fall asleep for 6 rounds. The save DC is Constitution-based.
The skin on this frog-like fiend is clammy and its eyes look dead and milky; its wide face is split by a fanged maw.