Chimera

System: Pathfinder | SRD

Chimera CR 7
CE Magical Beast Large
Init +5 ; Senses darkvision 60 ft., low-light vision, scent; Perception +10
Defense
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
hp 85 (9d10+36)
Fort +9 Ref +7 Will +6
Offense
Speed 30 ft., fly 50 ft. (poor)
Melee bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4)
Space 10 ft. ; Reach 5 ft.
Special Attacks breath weapon (usable every 1d4 rounds)
CMB +14 CMD 25 (29 vs. trip)
Statistics
Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Base Atk +9
Feats Hover, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Skills Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush)
Languages Draconic
Special Abilities
Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.
This winged monster has the body of a lion, though two more heads flank its central feline one—a dragon and a horned goat.

Add to encounter | Back to Monsters