Daemon, Meladaemon
System: Pathfinder | SRD
Daemon, Meladaemon
CR 11
NE
Outsider (daemon, evil, extraplanar)
Large
Init +6
;
Senses darkvision 60 ft., detect good, detect magic; Perception +20
Defense
AC 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, -1 size)
hp 147 (14d10+70)
Fort +11
Ref +15
Will +14
DR 10/good
Immune acid, critical hits, death effects, disease, poison, sneak attack
Resist cold 10, electricity 10, fire 10
SR 22
Offense
Speed 30 ft., fly 60 ft. (average)
Melee bite +20 (2d8+6/19-20 plus disease), 2 claws +19 (2d6+6 plus hunger)
Space 10 ft.
;
Reach 10 ft.
Aura consumptive aura (20 ft.)
CMB +21
CMD 37
Statistics
Str 22,
Dex 22,
Con 21,
Int 21,
Wis 17,
Cha 18
Base Atk +14
Feats Blind-Fight, Combat Reflexes, Great Fortitude, Improved Critical (bite), Iron Will, Quicken Spell-Like Ability (magic missile), Weapon Focus (bite)
Skills Bluff +21, Fly +17, Heal +11, Intimidate +21, Knowledge (planes) +22, Knowledge (religion) +22, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +19, Survival +20, Use Magic Device +14
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Consumptive Aura (Su) A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed at a DC 22 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based.
Disease (Ex) The save DC is Constitution-based. Bite:
Hunger (Su) A meladaemon's claw attack deals an additional 1d6 points of nonlethal damage as it causes sudden pangs of horrific hunger in its foe. Creatures that do not need to eat are immune to this effect.
This foul creature looks like an emaciated humanoid with the head of a jackal.