Daemon, Piscodaemon
System: Pathfinder | SRD
Daemon, Piscodaemon
CR 10
NE
Outsider (aquatic, daemon, evil, extraplanar)
Medium
Init +8
;
Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +16
Defense
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 137 (11d10+77)
Fort +14
Ref +7
Will +9
DR 10/good
Immune acid, death effects, disease, poison
Resist cold 10, electricity 10, fire 10
SR 21
Offense
Speed 30 ft., swim 50 ft.
Melee 2 claws +18 (2d6+7/18-20/×3 plus grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)
Special Attacks constrict (2d6+10)
CMB +18 (+22 grapple)
CMD 32
Statistics
Str 25,
Dex 18,
Con 24,
Int 14,
Wis 15,
Cha 17
Base Atk +11
Feats Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
Skills Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16, Swim +29
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ amphibious, augmented critical
Special Abilities
Augmented Critical (Ex) A piscodaemon's claws threaten a critical hit on an 18–20 and inflict ×3 damage on a successful critical hit.
Poison (Ex) Tentacles:
This hideous cross between a lobster, an octopus, and a human threatens enemies with powerful claws and writhing tentacles.