Daemon, Purrodaemon
System: Pathfinder | SRD
Daemon, Purrodaemon
CR 18
NE
Outsider (daemon, evil, extraplanar)
Large
Init +10
;
Senses darkvision 60 ft., true seeing; Perception +26
Defense
AC 35, touch 19, flat-footed 29 (+4 deflection, +6 Dex, +16 natural, -1 size)
hp 294 (19d10+190)
Fort +25
Ref +21
Will +14
DR 10/good and silver
Immune acid, death effects, disease, poison
Resist cold 10, electricity 10, fire 10
SR 29
Offense
Speed 30 ft., fly 60 ft. (good)
Melee +2 wounding halberd 2d8+18/19-20/x3, bite +24 (1d8+5)
Space 10 ft.
;
Reach 10 ft.
Special Attacks weapon steep
Aura fear (15 ft., DC 24), unholy aura
CMB +31
CMD 51
Statistics
Str 32,
Dex 23,
Con 30,
Int 17,
Wis 18,
Cha 21
Base Atk +19
Feats Combat Expertise, Combat Reflexes, Greater Vital Strike, Improved CriticalB (halberd), Improved Initiative, Improved Sunder, Improved Vital Strike, Lunge, Power Attack, Quick Draw, Vital Strike, Weapon FocusB (halberd)
Skills Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (planes) +25, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +24, Survival +17
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Weapon Steep (Su) A purrodaemon can sheathe a weapon in its flesh as a swift action. This does no damage to the daemon. If a weapon remains sheathed in its body for at least 24 hours, the weapon absorbs some of its essence and gains magical enhancements. A purrodaemon can have up to a dozen weapons lodged in its body at a time, but only one can possess magical enhancements at a time. The total enhancements cannot exceed a +4 effective enhancement—most purrodaemons opt to create +2 wounding weapons in this manner. A weapon's enhancements vanish as soon as the purrodaemon dies or releases the weapon. A purrodaemon gains Weapon Focus and Improved Critical as bonus feats as long as it wields a weapon benefiting from its weapon steep ability.
Dozens of weapons pierce this massive monster's body. Red eyes glow with wickedness in its vulture-like head.