Decapus
System: Pathfinder | SRD
Decapus
CR 4
CE
Aberration
Medium
Init +1
;
Senses darkvision 60 ft.; Perception +11
Defense
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 45 (6d8+18)
Fort +4
Ref +3
Will +5
Offense
Speed 10 ft., climb 30 ft.
Melee bite +7 (1d6+3), tentacles +8 (2d4+3 plus grab)
Space 5 ft.
;
Reach 5 ft.
Special Attacks constrict (2d4+4)
CMB +7 (+11 grapple)
CMD 18 (can't be tripped)
Statistics
Str 16,
Dex 13,
Con 15,
Int 10,
Wis 11,
Cha 12
Base Atk +4
Feats Skill Focus (Bluff), Toughness, Weapon Focus (tentacles)
Skills Acrobatics +7 (-1 jump), Bluff +7, Climb +16, Escape Artist +5, Intimidate +7, Perception +11, Spellcraft +6, Stealth +9
Languages Aklo
SQ sound mimicry (voices), tentacles
Special Abilities
Tentacles (Ex) A decapus's tentacles must all strike at a single target, but they do so as a primary attack.
This swollen cephalopod has ten writhing tentacles and a hideously monstrous face with pale, milky eyes on its bulbous body.