Demon, Shemhazian
System: Pathfinder | SRD
Demon, Shemhazian
CR 16
CE
Outsider (chaotic, demon, evil, extraplanar)
Gargantuan
Init +4
;
Senses darkvision 60 ft., detect good, scent, true seeing; Perception +36
Defense
AC 31, touch 11, flat-footed 26 (+4 Dex, +1 dodge, +20 natural, -4 size)
hp 246 (17d10+153)
Fort +19
Ref +11
Will +18
DR 10/cold iron and good
Immune electricity, poison
Resist acid 10, cold 10, fire 10
SR 27
Offense
Speed 40 ft., climb 20 ft., fly 60 ft. (good)
Melee bite +25 (2d6+12 plus 2d4 Strength drain), 2 claws +25 (2d6+12), 2 pincers +23 (1d12+6), tail slap +23 (2d6+6)
Space 20 ft.
;
Reach 20 ft. (30 ft. with tail slap)
Special Attacks paralyzing gaze, rend (2 claws, 2d6+18)
CMB +33
CMD 48
Statistics
Str 35,
Dex 19,
Con 29,
Int 10,
Wis 26,
Cha 16
Base Atk +17
Feats Awesome Blow, Combat Reflexes, Dodge, Improved Bull Rush, Improved Vital Strike, Lightning Reflexes, Multiattack, Power Attack, Vital Strike
Skills Bluff +23, Climb +20, Fly +2, Heal +28, Intimidate +23, Knowledge (religion) +20, Perception +36, Sense Motive +28
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
Special Abilities
Paralyzing Gaze (Su) Paralysis for 1 round, 30 feet, Fortitude DC 21 negates. Evil creatures are immune to this effect. The save DC is Charisma-based.
Strength Drain (Su) A shemhazian demon deals 2d4 points of Strength drain with each successful bite. A DC 27 Fortitude save reduces this amount to 1d4 points of Strength damage. The save DC is Constitution-based.
This enormous, bestial demon combines the worst aspects of a bear, a mantis, a wolf, and a reptilian humanoid.