Choker

System: Pathfinder | SRD

Choker CR 2
XP 600
CE Aberration Small
Init +6 ; Senses darkvision 60 ft.; Perception +1
Defense
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 16 (3d8+3)
Fort +2 Ref +3 Will +4
Offense
Speed 20 ft., climb 10 ft.
Melee 2 tentacles +6 (1d4+3 plus grab)
Space 5 ft. ; Reach 10 ft.
Special Attacks constrict (1d4+3), strangle, grab (Large)
CMB +4 (+8 grappling) CMD 16
Statistics
Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
Base Atk +2
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +16, Stealth +13
Languages Undercommon
SQ quickness
Special Abilities
Strangle (Ex) Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.
Quickness (Su) A choker is supernaturally quick. It can take an extra move action during its turn each round.
This hunched-over wretch has long, pliable arms like tentacles capped with five wide, spiny claws.

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