Choker
System: Pathfinder | SRD
Choker
CR 2
XP 600
CE
Aberration
Small
Init +6
;
Senses darkvision 60 ft.; Perception +1
Defense
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 16 (3d8+3)
Fort +2
Ref +3
Will +4
Offense
Speed 20 ft., climb 10 ft.
Melee 2 tentacles +6 (1d4+3 plus grab)
Space 5 ft.
;
Reach 10 ft.
Special Attacks constrict (1d4+3), strangle, grab (Large)
CMB +4 (+8 grappling)
CMD 16
Statistics
Str 16,
Dex 14,
Con 13,
Int 4,
Wis 13,
Cha 7
Base Atk +2
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +16, Stealth +13
Languages Undercommon
SQ quickness
Special Abilities
Strangle (Ex) Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.
Quickness (Su) A choker is supernaturally quick. It can take an extra move action during its turn each round.
This hunched-over wretch has long, pliable arms like tentacles capped with five wide, spiny claws.