Destrachan
System: Pathfinder | SRD
Destrachan
CR 8
NE
Aberration
Large
Init +5
;
Senses blindsight 100 ft.; Perception +27
Defense
AC 19, touch 11, flat-footed 17 (+1 Dex, +1 dodge, +8 natural, -1 size)
hp 90 (12d8+36)
Fort +9
Ref +7
Will +12
Immune gaze attacks, visual effects, illusions, and attacks relying on sight
Resist sonic 30
Offense
Speed 30 ft.
Melee bite +12 (2d6+4), 2 claws +12 (1d8+4)
Space 10 ft.
;
Reach 5 ft.
Special Attacks destructive harmonics
CMB +14
CMD 26
Statistics
Str 18,
Dex 13,
Con 16,
Int 13,
Wis 18,
Cha 13
Base Atk +9
Feats Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike
Skills Climb +19, Perception +27, Sense Motive +16, Stealth +12, Survival +19
Languages Common (cannot speak)
Special Abilities
Destructive Harmonics (Su) A destrachan can project a blast of sonic energy in a cone up to 80 feet long or in a 30-foot-radius burst centered on itself as a standard action. It can adjust the harmonics of its sonic cry to generate one of two different effects on targets within the area of effect, but can only create one of these effects with each use of this ability. The save DCs are Constitution-based.
Protection from Sonics (Ex) A destrachan gains a +4 racial bonus on all saves against sonic attacks. It is immune to the effects of its own destructive harmonics. A destrachan whose sense of hearing is impaired is effectively blinded, treating all targets as if they had total concealment.
The hunched, reptilian beast lopes on two clawed feet, its eyeless head dominated by a huge circular maw filled with jagged teeth.