Dhampir
System: Pathfinder | SRD
Dhampir
CR 1/2
XP 200
CE
Humanoid (dhampir)
Medium
Init +3
;
Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +2
Ref +3
Will -1 (+2 vs. disease and mind-affecting effects)
Weaknesses light sensitivity
Offense
Speed 30 ft.
Melee rapier +4 (1d6+1/18-20)
CMB +2
CMD 15
Statistics
Str 13,
Dex 17,
Con 10,
Int 10,
Wis 8,
Cha 16
Base Atk +1
Feats Toughness, Weapon Finesse
Skills Bluff +5, Intimidate +7, Perception +1, Ride +5, Survival +3
Languages Common
Special Abilities
Resist Level Drain (Ex) A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
This unnaturally graceful man moves without a sound, his gaze just as piercing as the needle-sharp blade he effortlessly wields.