Chuul
System: Pathfinder | SRD
Chuul
CR 7
CE
Aberration (aquatic)
Large
Init +7
;
Senses darkvision 60 ft.; Perception +19
Defense
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 85 (10d8+40)
Fort +7
Ref +6
Will +9
Immune poison
Offense
Speed 30 ft., swim 20 ft.
Melee 2 claws +14 (2d6+7 plus grab)
Space 10 ft.
;
Reach 5 ft.
Special Attacks constrict (2d6+7), paralytic tentacles
CMB +15 (+19 grapple)
CMD 28 (32 vs. trip)
Statistics
Str 25,
Dex 16,
Con 18,
Int 10,
Wis 14,
Cha 5
Base Atk +7
Feats Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)
Skills Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28
Languages Common (sometimes Undercommon for subterranean variants)
SQ amphibious
Special Abilities
Paralytic Tentacles (Ex) A chuul can transfer a grappled victim from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage, instead exuding a paralytic secretion. Anyone held in the tentacles must succeed on a DC 19 Fortitude save each round on the chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+7 points of damage each round from the creature's mandibles.
This lobster-like creature has a thick armored shell. A pair of tiny eyes gleams above a mouth full of writhing tentacles.