Drake, Flame

System: Pathfinder | SRD

Drake, Flame CR 5
CE Dragon (fire) Large
Init +5 ; Senses darkvision 60 ft., low-light vision, scent; Perception +10
Defense
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size)
hp 57 (6d12+18)
Fort +8 Ref +6 Will +6
Immune fire, paralysis, sleep
Weaknesses vulnerability to cold
Offense
Speed 20 ft., fly 60 ft. (average)
Melee bite +10 (2d6+5 plus 1d6 fire), tail slap +5 (1d6+2)
Space 10 ft. ; Reach 10 ft.
Special Attacks fireball breath
CMB +12 CMD 23
Statistics
Str 21, Dex 13, Con 16, Int 9, Wis 12, Cha 10
Base Atk +6
Feats Flyby Attack, Improved Initiative, Power Attack
Skills Fly +8, Intimidate +9, Perception +10, Stealth +6, Survival +10
Languages Draconic
SQ speed surge
Special Abilities
Fireball Breath (Su) A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. This attack has a range of 180 feet and deals 5d6 points of fire damage (DC 16 Reflex half) to all creatures within a 20-foot-radius spread. Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
Speed Surge (Ex) Three times per day as a swift action, a flame drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.
This ferocious creature looks like a red-and-yellow scaled dragon, but with only two legs.

Add to encounter | Back to Monsters