Drake, Flame
System: Pathfinder | SRD
Drake, Flame
CR 5
CE
Dragon (fire)
Large
Init +5
;
Senses darkvision 60 ft., low-light vision, scent; Perception +10
Defense
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size)
hp 57 (6d12+18)
Fort +8
Ref +6
Will +6
Immune fire, paralysis, sleep
Weaknesses vulnerability to cold
Offense
Speed 20 ft., fly 60 ft. (average)
Melee bite +10 (2d6+5 plus 1d6 fire), tail slap +5 (1d6+2)
Space 10 ft.
;
Reach 10 ft.
Special Attacks fireball breath
CMB +12
CMD 23
Statistics
Str 21,
Dex 13,
Con 16,
Int 9,
Wis 12,
Cha 10
Base Atk +6
Feats Flyby Attack, Improved Initiative, Power Attack
Skills Fly +8, Intimidate +9, Perception +10, Stealth +6, Survival +10
Languages Draconic
SQ speed surge
Special Abilities
Fireball Breath (Su) A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. This attack has a range of 180 feet and deals 5d6 points of fire damage (DC 16 Reflex half) to all creatures within a 20-foot-radius spread. Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
Speed Surge (Ex) Three times per day as a swift action, a flame drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.
This ferocious creature looks like a red-and-yellow scaled dragon, but with only two legs.