D'ziriak
System: Pathfinder | SRD
D'ziriak
CR 3
XP 800
N
Outsider (extraplanar)
Medium
Init +2
;
Senses darkvision 120 ft., low-light vision; Perception +9
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (4d10+4)
Fort +2
Ref +6
Will +6
Offense
Speed 30 ft.
Melee 2 claws +6 (1d6+1 plus grab)
Special Attacks dazzling burst
CMB +5 (+9 grapple)
CMD 17
Statistics
Str 13,
Dex 15,
Con 12,
Int 13,
Wis 14,
Cha 16
Base Atk +4
Feats Combat Reflexes, Weapon Focus (claw)
Skills Climb +8, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Sense Motive +9, Stealth +9, Survival +7, Use Magic Device +8
Languages D'ziriak; telepathy 100 ft.
SQ glow
Special Abilities
Dazzling Burst (Su) Once per day, a d'ziriak can cause its body to flare with intense, colorful light as a swift action. Non-d'ziriaks within a 20-foot radius must make a DC 13 Fortitude save or be dazzled for 1 minute. After using this ability, the d'ziriak's brilliant glow is extinguished for 24 hours. This ability is a light effect, and creatures that cannot see are immune to it. The save DC is Constitution-based.
Glow (Ex) The colorful runes that decorate a d'ziriak's body create dim light in a 20-foot radius from its body.
This four-armed creature looks like a cross between a human and a black and ochre termite. Its body and arms display glowing runes.