Crab, Giant

System: Pathfinder | SRD

Crab, Giant CR 2
XP 600
N Vermin (aquatic) Medium
Init +1 ; Senses darkvision 60 ft.; Perception +4
Defense
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 19 (3d8+6)
Fort +5 Ref +2 Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., swim 20 ft.
Melee 2 claws +4 (1d4+2 plus grab)
Special Attacks constrict (1d4+2)
CMB +4 (+8 grapple) CMD 15 (27 vs. trip)
Statistics
Str 15, Dex 13, Con 14, Int -, Wis 10, Cha 2
Base Atk +2
Skills Perception +4, Swim +10
SQ water dependency
Special Abilities
Water Dependency (Ex) Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.
This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.

Add to encounter | Back to Monsters