Fetchling

System: Pathfinder | SRD

Fetchling CR 1/2
XP 200
N Outsider (native) Medium
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +3
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2 Ref +5 Will -1
Resist cold 5, electricity 5
Offense
Speed 30 ft.
Melee dagger +3 (1d4+1/19-20)
Special Attacks sneak attack +1d6
CMB +1 CMD 14
Statistics
Str 13, Dex 17, Con 14, Int 8, Wis 8, Cha 14
Base Atk +0
Feats Weapon Finesse
Skills Appraise +3, Bluff +6, Diplomacy +6, Knowledge (local) +3, Knowledge (planes) +2, Perception +3, Sense Motive +3, Stealth +7
Languages Common
SQ trapfinding +1
Special Abilities
Shadow Blending (Su) Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
This gaunt man appears drained of color, like a person viewed at twilight or in a dark alley.

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