Fungal Crawler
System: Pathfinder | SRD
Fungal Crawler
CR 3
XP 800
N
Aberration
Small
Init +9
;
Senses darkvision 60 ft.; Perception +6
Defense
AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp 26 (4d8+8)
Fort +3
Ref +6
Will +5
Immune mind-affecting effects, paralysis, poison, polymorph effects, sleep, stunning
Offense
Speed 20 ft., climb 40 ft.
Melee bite +6 (1d6+2 plus poison), 2 claws +6 (1d4+2)
Special Attacks leap
CMB +4
CMD 19 (27 vs. trip)
Statistics
Str 14,
Dex 20,
Con 15,
Int 2,
Wis 13,
Cha 7
Base Atk +3
Feats Improved Initiative, Step Up
Skills Acrobatics +10 (+14 jumping), Climb +10, Perception +6
Special Abilities
Leap (Ex) A fungal crawler can perform a special kind of pounce attack by jumping into combat. When a fungal crawler charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but it cannot make a bite attack.
Plant Defenses (Ex) A fungal crawler is part plant and shares many of the immunities that plant creatures possess. A fungal crawler is immune to mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning.
Poison (Ex) The save DC is Constitution-based. Bite:
This giant fanged cricket is caked in pungent fungal growths and topped with a mushroom-like cap.