Giant, Rune
System: Pathfinder | SRD
Giant, Rune
CR 17
LE
Humanoid (giant)
Gargantuan
Init +0
;
Senses low-light vision; Perception +29
Defense
AC 30, touch 6, flat-footed 30 (+9 armor, +15 natural, -4 size)
hp 270 (20d8+180)
Fort +15
Ref +6
Will +20
Immune cold, electricity, fire
Offense
Speed 35 ft. (50 ft. without armor); air walk
Melee mwk longsword +27/+22/+17 (4d6+22/17-20) or<p class="stat-block-2">2 slams +26 (2d6+15)</p>
Ranged mwk spear +12/+7/+2 (4d6+15/×3)
Space 20 ft.
;
Reach 20 ft.
Special Attacks command giants, runes, spark shower
CMB +34
CMD 44
Statistics
Str 41,
Dex 11,
Con 28,
Int 14,
Wis 23,
Cha 18
Base Atk +15
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Vital Strike, Iron Will, Power Attack, Quick Draw, Staggering Critical, Vital Strike
Skills Acrobatics +15 (+23 jump), Craft (any one) +25, Knowledge (history) +12, Knowledge (nobility) +12, Perception +29
Languages Common, Giant, Terran
Special Abilities
Command Giant (Su) A rune giant gains a +4 racial bonus on the save DC of charm or compulsion effects used against giants.
Runes (Ex) As a free action, whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 24 Fortitude save or be blinded for 1 round. The saving throw is Charisma-based.
Spark Shower (Su) As a standard action, a rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a breath weapon (30-ft. cone; 10d6 fire and 10d6 electricity damage; Reflex DC 29 half; usable once every 1d4 rounds). The save DC is Constitution-based.
This giant's skin is black and pitted, like roughly cast iron, and etched with glowing red runes.