Golem, Adamantine
System: Pathfinder | SRD
Golem, Adamantine
CR 19
N
Construct
Huge
Init -1
;
Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 33, touch 7, flat-footed 33 (-1 Dex, +26 natural, -2 size)
hp 205 (30d10+40); fast healing 10
Fort +10
Ref +9
Will +10
DR 15/epic
Immune construct traits, magic
Offense
Speed 30 ft.
Melee 2 slams +41 (6d10+13/19-20)
Space 15 ft.
;
Reach 15 ft.
Special Attacks destructive strike, trample (6d10+19, DC 38)
CMB +45
CMD 54
Statistics
Str 36,
Dex 9,
Con -,
Int -,
Wis 11,
Cha 1
Base Atk +30
Special Abilities
Destructive Strike (Ex) An adamantine golem's slam attacks threaten a critical hit on a 19 or 20. In addition, whenever an adamantine golem scores a critical hit, it deals 6d10+13 points of damage to the target's armor or shield in addition to the normal damage, as if it had also made a successful sunder combat maneuver.
Indestructible (Ex) An adamantine golem is nearly impossible to destroy. Even if reduced below 0 hit points, its fast healing continues to restore hit points, though the golem is helpless unless above 0 hit points. It can only be permanently destroyed if reduced to negative hit points and then decapitated using an adamantine vorpal weapon—alternatively, miracle or wish can be used to slay it while it is at negative hit points.
Immunity to Magic (Ex) An adamantine golem is immune to any spell or spell-like ability that allows spell resistance, except as noted below. Transmute metal to wood slows an adamantine golem for 1d4 rounds, during which time its damage reduction is reduced to 15/adamantine (no save).