Gremlin, Pugwampi
System: Pathfinder | SRD
Gremlin, Pugwampi
CR 1/2
XP 200
NE
Fey
Tiny
Init +5
;
Senses darkvision 120 ft., low-light vision; Perception +6
Defense
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 6 (1d6+3)
Fort +0
Ref +3
Will +4
DR 2/cold iron
SR 7
Offense
Speed 30 ft.
Melee dagger +3 (1d2-4/19-20)
Ranged shortbow +3 (1d3-4/×3)
Space 2-1/2 ft.
;
Reach 0 ft.
Aura unluck (20 ft.)
CMB -1
CMD 5
Statistics
Str 3,
Dex 13,
Con 11,
Int 10,
Wis 14,
Cha 6
Base Atk +0
Feats Improved Initiative, ToughnessB, Weapon FinesseB
Skills Bluff +2, Craft (traps) +4, Disable Device +2, Perception +6 (+2 Listening), Ride +2, Stealth +17
Languages Gnoll, Undercommon
Special Abilities
Unluck Aura (Su) A pugwampi radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, or gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.
As if the world's most revolting lapdog had somehow learned to walk on its back legs, this sickly creature slinks forward carefully.