Gremlin, Vexgit
System: Pathfinder | SRD
Gremlin, Vexgit
CR 1
XP 400
LE
Fey
Tiny
Init +1
;
Senses darkvision 120 ft., low-light vision; Perception +5
Defense
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 8 (1d6+5)
Fort +2
Ref +3
Will +3
DR 5/cold iron
SR 12
Offense
Speed 20 ft., climb 20 ft.
Melee warhammer +0 (1d4-2/×3), bite -2 (1d3-2)
Space 2-1/2 ft.
;
Reach 0 ft.
Special Attacks speedy sabotage, wrecking crew
CMB -1
CMD 7
Statistics
Str 6,
Dex 13,
Con 14,
Int 12,
Wis 13,
Cha 11
Base Atk +0
Feats Skill Focus (Disable Device), ToughnessB, Weapon FinesseB
Skills Appraise +2, Climb +13, Craft (traps) +5, Disable Device +9, Knowledge (engineering) +2, Perception +5, Stealth +13 (+17 in metal or stony areas, +9 when moving)
Languages Undercommon
Special Abilities
Speedy Sabotage (Su) Vexgits are adept at disassembling machinery, reducing even complex devices to trash with shocking speed. When using the Disable Device skill, these gremlins treat all devices as being one category simpler for the purposes of determining how long it takes to use the skill. Thus, difficult devices count as tricky, tricky devices count as simple, and simple devices can be dismantled as a free action.
Wrecking Crew (Su) A group of up to six vexgits can work together to dismantle a device. This ability functions like the aid another action, but a single vexgit can receive help from up to five other vexgits, granting it up to a +10 bonus on its Disable Device check.
With a head like an angry crustacean, this fierce little insectoid creature clacks and rattles with a tiny but solid-looking hammer.