Hippocampus
System: Pathfinder | SRD
Hippocampus
CR 1
XP 400
N
Magical Beast (aquatic)
Large
Init -1
;
Senses darkvision 60 ft., low-light vision, scent; Perception +6
Defense
AC 12, touch 8, flat-footed 12 (-1 Dex, +4 natural, -1 size)
hp 15 (2d10+4)
Fort +5
Ref +2
Will +1
Offense
Speed 5 ft., swim 60 ft.
Melee bite +4 (1d4+3), tail slap -1 (1d4+1)
Space 10 ft.
;
Reach 5 ft.
CMB +6
CMD 15
Statistics
Str 16,
Dex 9,
Con 15,
Int 2,
Wis 12,
Cha 11
Base Atk +2
Feats Endurance
Skills Perception +6, Swim +11
SQ water dependency
Special Abilities
Water Dependency (Ex) A hippocampus can survive out of the water for 1 minute per point of Constitution. Beyond this limit, a hippocampus runs the risk of suffocation, as if it were drowning.
This creature has the foreparts of a horse and the hindquarters of a fish. Its forelegs end in splayed fins rather than hooves.