Inevitable, Marut
System: Pathfinder | SRD
Inevitable, Marut
CR 15
LN
Outsider (extraplanar, inevitable, lawful)
Large
Init +3
;
Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
Defense
AC 30, touch 13, flat-footed 26 (+3 Dex, +1 dodge, +17 natural, -1 size)
hp 214 (16d10+126); regeneration 10 (chaotic)
Fort +16
Ref +8
Will +13
DR 15/chaotic
SR 26
Offense
Speed 30 ft.
Melee 2 slams +27 (2d6+12 plus 3d6 electricity or sonic and blindness or deafness)
Space 10 ft.
;
Reach 10 ft.
Special Attacks fists of lightning and thunder
CMB +29
CMD 43
Statistics
Str 35,
Dex 16,
Con 23,
Int 12,
Wis 17,
Cha 24
Base Atk +16
Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Dodge, Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike
Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22
Languages truespeech
Special Abilities
Fists of Lightning and Thunder (Su) A marut's fists strike with the power of a thunderstorm. For any given slam attack, a marut can choose whether that attack uses lightning or thunder. A lightning attack deals an additional 3d6 points of electricity damage, and the resulting flash blinds the target for 2d6 rounds (Fortitude DC 26 negates the blindness). A thunder attack deals an additional 3d6 points of sonic damage, and the resulting thunderclap deafens the target for 2d6 rounds (Fortitude DC 26 negates the deafness). The save DCs are Constitution-based.
This humanoid is mostly hidden behind plates of elaborate golden armor, the spaces in between revealing flesh of black stone.