Demon, Babau
System: Pathfinder | SRD
Demon, Babau
CR 6
CE
Outsider (chaotic, demon, evil, extraplanar)
Medium
Init +5
;
Senses darkvision 60 ft., see invisibility; Perception +19
Defense
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 73 (7d10+35)
Fort +10
Ref +6
Will +5
DR 10/cold iron or good
Immune electricity, poison
Resist acid 10, cold 10, fire 10
SR 17
Offense
Speed 30 ft.
Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or longspear +12/+7 (1d8+7/x3), bite +7 (1d6+2)
Space 5 ft.
;
Reach 5 ft. (10 ft. with longspear)
Special Attacks sneak attack +2d6
CMB +12
CMD 23
Statistics
Str 21,
Dex 13,
Con 20,
Int 14,
Wis 13,
Cha 16
Base Atk +7
Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth)
Skills Acrobatics +11, Climb +12, Disable Device +11, Escape Artist +11, Perception +19, Sense Motive +11, Sleight of Hand +11, Stealth +22
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
Special Abilities
Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.