Leprechaun
System: Pathfinder | SRD
Leprechaun
CR 2
XP 600
CN
Fey
Small
Init +7
;
Senses low-light vision; Perception +17
Defense
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 18 (4d6+4)
Fort +2
Ref +7
Will +6
DR 5/cold iron
SR 13
Offense
Speed 40 ft.
Melee +1 club +7 (1d8-1)
CMB -1
CMD 12
Statistics
Str 7,
Dex 16,
Con 13,
Int 14,
Wis 15,
Cha 16
Base Atk +2
Feats Improved Initiative, Weapon Finesse
Skills Bluff +10, Escape Artist +10, Knowledge (nature) +9, Perception +17, Perform (comedy) +8, Perform (dance) +8, Sense Motive +9, Sleight of Hand +14, Stealth +14
Languages Common, Elven, Halfling, Sylvan
SQ leprechaun magic
Special Abilities
Leprechaun Magic (Sp) When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM's discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks.
This small humanoid has pointed ears, green eyes, and a wicked grin. He carries a bottle in one hand and a club in the other.