Magma Ooze

System: Pathfinder | SRD

Magma Ooze CR 7
N Ooze (fire) Large
Init -5 ; Senses blindsight 60 ft.; Perception -5
Defense
AC 4, touch 4, flat-footed 4 (-5 Dex, -1 size)
hp 85 (9d8+45)
Fort +8 Ref -2 Will -2
Immune fire, ooze traits
Weaknesses vulnerability to cold, vulnerability to water
Offense
Speed 10 ft., climb 10 ft.
Melee slam +14 (2d6+13 plus 2d6 grab, and burn)
Space 10 ft. ; Reach 5 ft.
Special Attacks burn (2d6, DC 19), constrict (2d6+13 plus burn)
CMB +16 (+20 grapple) CMD 21 (can't be tripped)
Statistics
Str 28, Dex 1, Con 21, Int -, Wis 1, Cha 1
Base Atk +6
Skills Climb +17
SQ lava body
Special Abilities
Lava Body (Ex) The magma ooze is formed of molten rock. Whenever a creature strikes a magma ooze with a weapon, that weapon takes 4d6 points of fire damage unless the attacker makes a DC 19 Fortitude save. Damage caused to weapons in this manner is not halved, but hardness does help prevent some of the damage dealt. The save DC is Constitution-based.
Vulnerability to Water (Ex) A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a magma ooze forces the creature to make a DC 20 Fortitude save to avoid being staggered for 2d4 rounds. A magma ooze that is immersed in water must make a DC 20 Fortitude save each round (this DC increases by +1 each subsequent round) or become petrified, reverting once the water is gone.
This seething mass of bubbling molten rock churns and moves of its own hungry accord.

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