Necrophidius
System: Pathfinder | SRD
Necrophidius
CR 3
XP 800
N
Construct
Medium
Init +3
;
Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 36 (3d10+20)
Fort +1
Ref +4
Will +1
DR 5/bludgeoning
Immune construct traits
Offense
Speed 30 ft.
Melee bite +6 (1d8+4 plus paralysis)
Special Attacks dance of death
CMB +6
CMD 19 (can't be tripped)
Statistics
Str 16,
Dex 17,
Con -,
Int -,
Wis 11,
Cha 1
Base Atk +3
Skills Stealth +15
Special Abilities
Dance of Death (Ex) A necrophidius can entrance opponents by swaying back and forth as a full-round action. All creatures within 30 feet who can see the necrophidius when it uses its dance of death must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting effect. The save DC is Constitution-based and includes a +4 racial bonus.
Paralysis (Su) Any living creature that is bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Constitution-based and includes a +2 racial bonus.
The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake's jaws.