Nightshade, Nightwalker
System: Pathfinder | SRD
Nightshade, Nightwalker
CR 16
CE
Undead (extraplanar, nightshade)
Huge
Init +2
;
Senses darksense, darkvision 60 ft., detect magic, low-light vision; Perception +29
Defense
AC 31, touch 10, flat-footed 29 (+2 Dex, +21 natural, -2 size)
hp 241 (21d8+147)
Fort +14
Ref +11
Will +19
DR 15/good and silver
Immune cold, undead traits
SR 27
Weaknesses light aversion
Offense
Speed 40 ft.
Melee 2 claws +28 (3d6+15/19-20 plus 4d6 cold)
Space 15 ft.
;
Reach 15 ft.
Special Attacks channel energy (8d6, DC 29, 8/day), fear gaze, swift sundering
Aura desecrating aura (30 ft.)
CMB +29
CMD 41
Statistics
Str 35,
Dex 14,
Con -,
Int 20,
Wis 21,
Cha 21
Base Atk +15
Feats Combat Expertise, Command Undead, Greater Sunder, Greater Vital Strike, Improved Critical (claws), Improved Disarm, Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (unholy blight), Vital Strike
Skills Intimidate +29, Knowledge (arcana) +29, Knowledge (planes) +26, Knowledge (religion) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +18 (+26 in darkness), Swim +33
Languages Abyssal, Common, Infernal; telepathy 100 ft.
Special Abilities
Swift Sundering (Su) A nightwalker can make a sunder attempt as a swift action with one of its claws.
Fear Gaze (Su) Cower in fear for 1 round, 30 feet, Will DC 25 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.
This towering, night-black giant has demonic features, including a huge pair of ram-like horns. Its arms end in massive blades.