Olethrodaemon

System: Pathfinder | SRD

Olethrodaemon CR 20
NE Outsider (daemon, evil, extraplanar) Gargantuan
Init +12 ; Senses darkvision 60 ft., true seeing; Perception +31
Defense
AC 38, touch 18, flat-footed 30 (+4 deflection, +8 Dex, +20 natural, -4 size)
hp 370 (20d10+260)
Fort +29 Ref +18 Will +26
DR 10/good and silver
Immune acid, death effects, disease, poison
Resist cold 10, electricity 10, fire 10
SR 31
Offense
Speed 40 ft., burrow 50 ft.
Melee 2 bites +28 (2d8+12/19-20 plus grab), 4 claws +28 (2d6+12 plus grab), gore +28 (2d8+12)
Space 20 ft. ; Reach 20 ft.
Special Attacks drain soul, soul-drained breath, trample (2d8+18, DC 32)
Aura unholy aura
CMB +36 (+40 grapple) CMD 54 (58 vs. trip)
Statistics
Str 35, Dex 26, Con 37, Int 12, Wis 26, Cha 25
Base Atk +20
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Sunder, Iron Will, Power Attack, Quicken Spell-Like Ability (disintegrate)
Skills Climb +35, Intimidate +30, Knowledge (planes) +24, Perception +31, Sense Motive +31, Stealth +19, Survival +31
Languages Abyssal, Infernal; telepathy 100 ft.
SQ adamantine claws
Special Abilities
Adamantine Claws (Ex) Able to tear through stone, an olethrodaemon's claws are treated as though they were adamantine. This ability also allows an olethrodaemon to make use of its burrow speed through stone.
Drain Soul (Su) A creature grappled by an olethrodaemon's grab attack from its claws can be transferred to its mouth as a move action requiring no combat maneuver check. As a standard action, an olethrodaemon that begins its turn with an opponent grappled in either of its mouths can swallow the opponent by succeeding on another grapple check. If successful, the creature is swallowed into one of the olethrodaemon's many stomachs. These stomachs grind their contents and drain the life force from living creatures. Every round a creature remains in an olethrodaemon's stomach, it takes 4d8+18 points of damage and gains 1d4 negative levels. The creature can attempt to cut its way out of the olethrodaemon's stomach, but it suffers the chance of just cutting into another stomach chamber. An olethrodaemon's stomach is AC 20 and has 40 hit points. Once a creature deals enough damage to allow escape, it has a 50% chance to end up in another stomach chamber instead of escaping. Due to the multiple stomach chambers, an olethrodaemon can house and drain up to four medium creatures at one time. This ability otherwise functions as the swallow whole special attack. It is a DC 33 Fortitude save to remove negative levels gained in this fashion. This save is Constitution-based.
Soul-Drained Breath (Su) An olethrodaemon can convert life energy it has consumed into a potent breath weapon. Up to three times per day, but no more often than once every 1d4 rounds, an olethrodaemon can expel a 120-foot line or a 60-foot cone of shrieking black smoke and wind from one of its mouths as a standard action. Any living creature in the area of this attack takes 20d10 points of damage from negative energy, or half on a successful DC 27 Reflex save. Undead creatures caught in this negative energy are healed for the same amount instead of damaged. The save DC for this effect is Charisma-based.

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