Peryton
System: Pathfinder | SRD
Peryton
CR 4
CE
Magical Beast
Medium
Init +7
;
Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (5d10+15)
Fort +7
Ref +7
Will +3
DR 5/magic
Offense
Speed 30 ft., fly 60 ft. (good)
Melee gore +9 (1d6+3/18-20), 2 hooves +3 (1d4+1)
Special Attacks horrific critical, shadow mark
CMB +8
CMD 21 (25 vs. trip)
Statistics
Str 17,
Dex 16,
Con 17,
Int 11,
Wis 14,
Cha 12
Base Atk +5
Feats Flyby Attack, Improved Initiative, Weapon Focus (gore)
Skills Fly +12, Perception +10, Stealth +9
Languages Common
Special Abilities
Horrific Critical (Ex) A peryton's gore attack threatens a critical hit on an 18–20. If a peryton kills a humanoid foe with a critical hit, it can tear out the victim's heart with its wolf-like teeth as a free action. Any creature that witnesses this savage event must make a DC 13 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.
Shadow Mark (Su) As a free action, a peryton can make a ranged touch attack by flying over a humanoid target—the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC 13 Will save or become frightened for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.
This creature has a stag's body, a hawk's wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow.