Demon, Hezrou

System: Pathfinder | SRD

Demon, Hezrou CR 11
CE Outsider (aquatic, chaotic, demon, evil, extraplanar) Large
Init +4 ; Senses darkvision 60 ft.; Perception +23
Defense
AC 25, touch 9, flat-footed 25 (+16 natural, -1 size)
hp 145 (10d10+90)
Fort +16 Ref +3 Will +9
DR 10/good
Immune electricity, poison
Resist acid 10, cold 10, fire 10
SR 22
Offense
Speed 30 ft., swim 30 ft.
Melee bite +17 (4d4+8 plus grab), 2 claws +17 (1d8+8 plus grab)
Space 10 ft. ; Reach 10 ft.
Special Attacks nausea
Aura stench (DC 24, 10 rounds)
CMB +19 (+23 grapple) CMD 29
Statistics
Str 27, Dex 11, Con 29, Int 14, Wis 14, Cha 18
Base Atk +10
Feats Blind-Fight, Cleave, Great Cleave, Improved Initiative, Power Attack
Skills Climb +21, Escape Artist +10, Intimidate +14, Knowledge (arcana) +15, Perception +23, Spellcraft +15, Stealth +9, Swim +29
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ amphibious
Special Abilities
Nausea (Ex) The noxious vapors and foul fluids that constantly weep and seethe from a hezrou's body are particularly heinous to those the creature grapples. Each round a creature is grappled by a hezrou, the grappled foe must make a DC 24 Fortitude save to avoid becoming nauseated. A creature nauseated in this manner remains nauseated until he succeeds on a DC 24 Fortitude save, or until a minute has passed during which he is not grappled by the hezrou, whichever condition comes first. The save DC is Constitution-based.
This fiend's armored flesh is scaly and moist. Its large, toothy mouth gapes below a pair of hungry, reptilian eyes.

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