Protean, Imentesh
System: Pathfinder | SRD
Protean, Imentesh
CR 10
CN
Outsider (chaotic, extraplanar, protean, shapechanger)
Large
Init +7
;
Senses blindsense 30 ft., darkvision 60 ft.; Perception +20
Defense
AC 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, -1 size)
hp 123 (13d10+52); fast healing 5
Fort +12
Ref +7
Will +14
DR 10/lawful
Immune acid, polymorph
Resist electricity 10, sonic 10
SR 21
Offense
Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus grab)
Space 10 ft.
;
Reach 10 ft.
Special Attacks constrict (1d8+7), inflict warpwave, sneak attack +4d6
CMB +21 (+25 grapple)
CMD 34 (can't be tripped)
Statistics
Str 24,
Dex 17,
Con 18,
Int 23,
Wis 18,
Cha 21
Base Atk +13
Feats Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Iron Will, Multiattack, Persuasive
Skills Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +16, Fly +9, Intimidate +25, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge (any two) +19, Perception +20, Sense Motive +20, Stealth +15, Swim +15
Languages Abyssal, Protean; tongues
SQ change shape (greater polymorph)
Special Abilities
Inflict Warpwave (Su) As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave. The save DC is Constitution-based.
This serpentine creature has the lower body of a snake, a humanoid torso, and a bird-like head and claws.