Protean, Keketar
System: Pathfinder | SRD
Protean, Keketar
CR 17
CN
Outsider (chaotic, extraplanar, protean, shapechanger)
Large
Init +5
;
Senses blindsense 60 ft., darkvision 60 ft.; Perception +33
Defense
AC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
hp 287 (23d10+161); fast healing 10
Fort +22
Ref +14
Will +22
DR 15/lawful
Immune acid, polymorph
Resist electricity 10, sonic 10
SR 28
Offense
Speed 40 ft., fly 40 ft. (perfect), swim 40 ft.
Melee bite +31 (4d8+9 plus warpwave), 2 claws +31 (2d6+9 plus warpwave), tail slap +29 (2d8+4 plus grab)
Space 10 ft.
;
Reach 10 ft.
Special Attacks constrict 1d8+9, reshape reality
Aura spatial riptide (30 ft.)
CMB +33 (+35 bull rush, +37 grapple)
CMD 48 (can't be tripped)
Statistics
Str 29,
Dex 21,
Con 24,
Int 20,
Wis 25,
Cha 24
Base Atk +23
Feats Combat Expertise, Combat Reflexes, Empower Spell-like Ability (chaos hammer), Great Fortitude, Improved Bull Rush, Improved Vital Strike, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell-like Ability (confusion), Vital Strike
Skills Acrobatics +31, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, planes) +31, Knowledge (any two) +28, Perception +33, Stealth +27, Swim +40
Languages Abyssal, Protean; telepathy 100 ft.
SQ change shape (greater polymorph)
Special Abilities
Reshape Reality (Sp) This ability functions as the spell mirage arcana heightened to a 9th-level spell, except the changes created are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality may make a DC 26 Will save to see through the semi-real illusion. Terrain can provide concealment, and against foes who do not make the Will save to see through the facade, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20% normal hardness and hit points, and break DCs are 10 lower than normal. Dangerous terrain cannot exceed 5d6 points of damage per round (1d6 per round against disbelievers). This ability cannot damage existing structures, nor does it function in areas where planar travel is prohibited.
Spatial Riptide (Su) Any non-protean teleporting into or out of the protean's aura must make a DC 28 Fortitude save or enter a state of suspended animation (identical to temporal stasis) for 1d3 rounds; success means the creature is merely nauseated for 1 round. The save DC is Constitution-based.
Warpwave (Su) A creature struck by a keketar's claw or bite must make a DC 28 Fortitude save or be affected by a warpwave. The save DC is Constitution-based.
Colors dance over this serpentine creature's scales. A strange crown of energy glows above the thing's reptilian head.