Protean, Voidworm
System: Pathfinder | SRD
Protean, Voidworm
CR 2
XP 600
CN
Outsider (chaotic, extraplanar, protean, shapechanger)
Tiny
Init +3
;
Senses blindsense 30 ft., darkvision 30 ft., detect law; Perception +8
Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 16 (3d10); fast healing 2
Fort +1
Ref +6
Will +2
Immune acid
Resist electricity 10, sonic 10
Offense
Speed 20 ft., fly 50 ft. (perfect)
Melee bite +8 (1d3-2), tail slap +3 (1d3-2 plus confusion)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB +4
CMD 12 (can't be tripped)
Statistics
Str 7,
Dex 17,
Con 10,
Int 8,
Wis 8,
Cha 13
Base Atk +3
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +9 (+5 jump), Bluff +7, Escape Artist +7, Fly +19, Knowledge (arcana) +5, Perception +8, Stealth +15
Languages Common, Protean
SQ change shape (2 forms, both of which must be Tiny animals; beast shape II)
Special Abilities
Confusion (Su) A creature struck by a voidworm's tail slap must make a DC 12 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.
This tiny, iridescent serpent slithers through empty space, the air around it distorting as if from heat.