Qlippoth, Thulgant
System: Pathfinder | SRD
Qlippoth, Thulgant
CR 18
CE
Outsider (chaotic, evil, extraplanar, qlippoth)
Large
Init +12
;
Senses darkvision 60 ft., true seeing; Perception +31
Defense
AC 33, touch 25, flat-footed 21 (+4 deflection, +12 Dex, +8 natural, -1 size)
hp 290 (20d10+180); fast healing 10
Fort +25
Ref +30
Will +18
DR 15/cold iron and lawful
Immune acid, cold, poison, mind-affecting effects
Resist electricity 10, fire 10
SR 25 vs. lawful spells and creatures
Offense
Speed 40 ft., climb 40 ft, fly 60-ft. (good).
Melee 3 stings +27 (1d6+8/19-20 plus ability drain), 5 tentacles +22 (1d6+4 plus 2d6 acid)
Space 10 ft.
;
Reach 10 ft.
Special Attacks horrific appearance (DC 27), savage stingers
Aura cloak of chaos (DC 25)
CMB +29
CMD 55 (71 vs. trip)
Statistics
Str 26,
Dex 34,
Con 29,
Int 24,
Wis 27,
Cha 25
Base Atk +20
Feats Combat Expertise, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (sting), Improved Vital Strike, Lightning Reflexes, Quicken Spell-Like Ability (dimension door), Staggering Critical, Vital Strike
Skills Acrobatics +35 (+39 jump), Bluff +30, Climb +36, Fly +33, Intimidate +27, Knowledge (arcana) +27, Knowledge (history) +30, Knowledge (planes) +30, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +31, Use Magic Device +30
Languages Abyssal; telepathy 100 ft.
SQ demon hunter
Special Abilities
Ability Drain (Su) A thulgant's stingers each drain a different ability score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting's drain is negated by a DC 29 Fortitude save. The save DC is Constitution-based.
Demon Hunter (Ex) A thulgant gains a +10 racial bonus on caster level checks to penetrate the spell resistance of any demon. Its attacks are treated as cold iron and good against demons.
Horrific Appearance (Su) Creatures that succumb to a thulgant's horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom damage.
Savage Stingers (Ex) If a thulgant hits a single target with all three stings in the same round, it tears through the victim's body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim's ability scores. A single DC 29 Fortitude save negates all of this additional ability drain. The save DC is Constitution-based.
This monster has ten spidery legs, a head writhing with dripping tentacles above a clutch of red eyes, and three whipping stingers.