Quickling
System: Pathfinder | SRD
Quickling
CR 3
XP 800
CE
Fey
Small
Init +7
;
Senses low-light vision; Perception +9
Defense
AC 20, touch 19, flat-footed 12 (+7 Dex, +1 dodge, +1 natural, +1 size)
hp 18 (4d6+4)
Fort +2
Ref +11
Will +6
DR 5/cold iron
Weaknesses slow susceptibility
Offense
Speed 120 ft.
Melee short sword +10 (1d4-1/19-20)
Special Attacks sneak attack +1d6
CMB +0
CMD 18
Statistics
Str 8,
Dex 24,
Con 13,
Int 15,
Wis 15,
Cha 14
Base Atk +2
Feats Dodge, Mobility, Spring Attack, Weapon Finesse
Skills Acrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7
Languages Aklo, Common, Sylvan
SQ poison use
Special Abilities
Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.
Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names).
Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.
This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.