Angel, Solar

System: Pathfinder | SRD

Angel, Solar CR 23
NG Outsider (angel, extraplanar, good) Large
Init +9 ; Senses darkvision 60 ft., low-light vision, detect evil, detect snares and pits, true seeing; Perception +33
Defense
AC 44, touch 11, flat-footed 42 (+14 armor, +1 Dex, +1 dodge, +19 natural, -1 size; +4 deflection vs. evil)
hp 363 (22d10+242); regeneration 15 (evil artifacts, effects, and spells)
Fort +25 Ref +14 Will +23; +4 vs. poison, +4 resistance vs. evil
DR 15/epic and evil
Immune acid, cold, petrification
Resist electricity 10, fire 10
SR 34
Offense
Speed 50 ft., fly 150 ft. (good); 35 ft., fly 100 ft. (good) in armor
Melee +5 dancing greatsword +35/+30/+25/+20 (3d6+18) or slam +30 (2d8+13)
Ranged +5 composite longbow (+9 Str bonus) +31/+26/+21/+16 (2d6+14 plus slaying arrow)
Space 10 ft. ; Reach 10 ft.
Aura protective aura
CMB +32 CMD 47
Statistics
Str 28, Dex 20, Con 30, Int 23, Wis 27, Cha 25
Base Atk +22
Feats Cleave, Deadly Aim, Dodge, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, Power Attack, Toughness
Skills Craft (any one) +31, Diplomacy +32, Fly +32, Knowledge (history) +31, Knowledge (nature) +31, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +21, Survival +31
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (alter self)
Special Abilities
Spells Solars can cast divine spells as 20th-level clerics. They do not gain access to domains or other cleric abilities.
Slaying Arrow (Su) A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn.
This towering humanoid creature has shining topaz eyes, metallic skin, and three pairs of white wings.

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