Sard

System: Pathfinder | SRD

Sard CR 19
CE Plant Colossal
Init +8 ; Senses blindsight 30 ft., darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +32
Defense
AC 34, touch 10, flat-footed 26 (+8 Dex, +24 natural, -8 size)
hp 333 (23d8+230); fast healing 10
Fort +23 Ref +17 Will +13
DR 15/cold iron and slashing
Immune electricity, plant traits
Resist cold 30, fire 30
SR 30
Weaknesses vulnerable to sonic
Offense
Speed 50 ft., climb 30 ft.
Melee 2 slams +25 (4d10+16/19-20 plus 4d6 electricity)
Ranged 4 thorns +17 (2d8+16 plus poison)
Space 30 ft. ; Reach 30 ft.
CMB +41 CMD 59 (67 vs. trip)
Statistics
Str 42, Dex 27, Con 30, Int 9, Wis 22, Cha 25
Base Atk +17
Feats Awesome Blow, Improved Bull Rush, Improved Critical (slam), Improved Lightning Reflexes, Improved Precise Shot, Improved Sunder, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Quicken Spell-Like Ability (lightning bolt), Vital Strike
Skills Climb +24, Perception +32
Languages Aklo, Sylvan
SQ planar acclimation
Special Abilities
Death Throes (Su) When a sard dies, its remains explode with a blast of lightning into razor-sharp splinters of wood. All creatures within 30 feet of a sard when it explodes in this manner take 12d6 points of electricity damage and 12d6 points of piercing damage. A DC 31 Reflex save halves this damage. The save DC is Constitution-based.
Electrical Jolt (Su) Every time a creature strikes a sard with a metal melee weapon, arcs of electricity deal 1d10 points of damage to the attacker.
Planar Acclimation (Ex) A sard is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
Poison (Ex) Thorn:
Thorns (Ex) A sard's thorns have a range of 180 feet with no range increment.
This wriggling and leafless tree moves on spidery legs. Flickering motes of blood-red lightning dance in the cracks of its bark.

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