Shantak

System: Pathfinder | SRD

Shantak CR 8
CE Magical Beast Huge
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +3
Defense
AC 21, touch 11, flat-footed 18 (+3 Dex, +10 natural, -2 size)
hp 104 (11d10+44)
Fort +11 Ref +10 Will +6
Immune cold, disease
Offense
Speed 20 ft., fly 80 ft. (average)
Melee bite +17 (2d6+8) 2 talons +17 (1d8+8 plus grab)
Space 15 ft. ; Reach 15 ft.
CMB +21 (+25 grapple) CMD 34 (42 vs. grapple)
Statistics
Str 26, Dex 17, Con 19, Int 8, Wis 17, Cha 10
Base Atk +11
Feats Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover
Skills Escape Artist +11, Fly +13
Languages Aklo
SQ no breath, share defenses, starflight
Special Abilities
Share Defenses (Su) As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action.
Slippery (Ex) A shantak's scales seep slippery slime. This grants the creature a +8 bonus on all Escape Artist checks and to its CMD against grapples, and imparts a –5 penalty on all Ride checks made by creatures attempting to ride a shantak.
Starflight (Su) A shantak can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM's discretion)—provided the shantak knows the way to its destination.
Larger than an elephant, this scaly, bird-like creature has a vaguely horse-like head and vast, slime-encrusted wings.

Add to encounter | Back to Monsters