Skulk

System: Pathfinder | SRD

Skulk CR 1
XP 400
CE Humanoid (skulk) Medium
Init +6 ; Senses low-light vision; Perception +5
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (3d8+3)
Fort +2 Ref +5 Will +3
Offense
Speed 30 ft.
Melee short sword +2 (1d6/19-20)
Ranged dagger +4 (1d4/19-20)
Special Attacks sneak attack +1d6
CMB +2 CMD 14
Statistics
Str 11, Dex 14, Con 13, Int 10, Wis 14, Cha 7
Base Atk +2
Feats Improved Initiative, Skill Focus (Stealth)
Skills Perception +5, Stealth +16
Languages Common, Undercommon
SQ camouflaged step, chameleon skin
Special Abilities
Camouflaged Step (Ex) Skulks can pass through forest and subterranean settings almost without a trace. Add +10 to the DC to track a skulk in these environments.
Chameleon Skin (Ex) A skulk's racial bonus to Stealth comes from his ability to change the color of his skin to match his surroundings, even complex or regular patterns like bricks and mortar. A skulk loses this conditional bonus if he is wearing armor, or if he wears any clothing that covers more than one-quarter of his body, as skulks can only change their own flesh, not things they carry. A skulk normally conceals small items behind his body; by putting his back to a wall and changing his front half, he can hide the item because observers don't have line of sight to the item.
This smooth-skinned, hairless humanoid has penetrating eyes and skin that shifts and changes to mimic his surroundings.

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