Slithering Tracker
System: Pathfinder | SRD
Slithering Tracker
CR 4
N
Ooze
Small
Init +4
;
Senses blindsense 60 ft.; Perception +7
Defense
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 42 (4d8+24)
Fort +7
Ref +5
Will +1
Immune mind-affecting effects, ooze traits
Offense
Speed 10 ft., climb 10 ft.
Melee 2 slams +7 (1d6+3 plus grab and paralysis)
Special Attacks blood drain (1d2 Constitution), grab (Colossal)
CMB +5 (+9 grapple)
CMD 19 (can't be tripped)
Statistics
Str 16,
Dex 18,
Con 23,
Int 11,
Wis 10,
Cha 1
Base Atk +3
Feats Skill Focus (Perception), Skill Focus (Stealth)
Skills Climb +11, Perception +7, Stealth +20
Languages Undercommon (cannot speak)
SQ transparent
Special Abilities
Paralysis (Ex) Any creature that is hit by a slithering tracker's slam attack comes into contact with the anesthetizing slime it secretes. The opponent must succeed on a DC 18 Fortitude save or be paralyzed—at the end of each round thereafter, the paralyzed victim can attempt a new Fortitude save to recover from this paralysis. When a victim recovers from a slithering tracker's paralysis, the victim is staggered for 1d6 rounds. This DC is Constitution-based.
Transparent (Ex) Because of its lack of coloration, a slithering tracker is difficult to discern from its surroundings in most environments. The slithering tracker gains a +8 racial bonus on Stealth checks as a result, and can move at full speed without taking a penalty on Stealth checks. A creature that fails to notice a slithering tracker and walks into it automatically takes damage as if struck by the slithering tracker's slam attack and is immediately subject to a grab attempt and paralysis by the ooze.
A long, moist streak along the dark stone suddenly undulates like a serpent and then rises up to attack.