Demon, Quasit
System: Pathfinder | SRD
Demon, Quasit
CR 2
XP 600
CE
Outsider (chaotic, demon, evil, extraplanar)
Tiny
Init +6
;
Senses darkvision 60 ft.; Perception +7
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 16 (3d10); fast healing 2
Fort +1
Ref +5
Will +4
DR 5/cold iron or good
Immune electricity, poison
Resist acid 10, cold 10, fire 10
Offense
Speed 20 ft., fly 50 ft. (perfect)
Melee 2 claws +7 (1d3-1 plus poison), bite +7 (1d4-1)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB +0
CMD 12
Statistics
Str 8,
Dex 14,
Con 11,
Int 11,
Wis 12,
Cha 11
Base Atk +3
Feats Improved Initiative, Weapon Finesse
Skills Bluff +6, Fly +20, Intimidate +6, Knowledge (planes) +6, Perception +7, Stealth +16
Languages Abyssal, Common; telepathy (touch)
SQ change shape (2 of the following forms: bat, Small centipede, toad, or wolf; polymorph)
Special Abilities
Poison (Ex) Claw
Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry.