Soulbound Doll
System: Pathfinder | SRD
Soulbound Doll
CR 2
XP 600
N (but see below)
Construct
Tiny
Init +6
;
Senses darkvision 60 ft., low-light vision; Perception +3
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 19 (3d10+3)
Fort +1
Ref +3
Will +1
DR 2/magic
Immune construct traits
Weaknesses susceptible to mind-affecting effects
Offense
Speed 20 ft.
Melee dagger +3 (1d2-2/19-20)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB +3
CMD 11
Statistics
Str 7,
Dex 14,
Con -,
Int 11,
Wis 10,
Cha 9
Base Atk +3
Feats Improved Initiative, Toughness
Skills Perception +3, Stealth +13
Languages Common
SQ alignment variation, soul focus
Special Abilities
Alignment Variation (Ex) Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below. Chaotic Neutral : rage Lawful Neutral : suggestion (DC 12) Neutral : deep slumber (DC 12) Neutral Evil : inflict serious wounds (DC 12) Neutral Good : heroism
Susceptible to Mind-Affecting Effects (Ex) The weakened conviction of a soulbound doll's soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.
Soul Focus (Su) The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll's eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn, and so if later it is put into a new doll body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20.
This doll's glass eyes glisten with unmistakable curiosity as it comes to life with a fluid grace.