Swarm, Tick

System: Pathfinder | SRD

Swarm, Tick CR 9
N Vermin (swarm) Fine
Init +2 ; Senses darkvision 60 ft., scent; Perception +0
Defense
AC 23, touch 20, flat-footed 21 (+2 Dex, +3 natural, +8 size)
hp 120 (16d8+48)
Fort +13 Ref +7 Will +5
Immune mind-affecting effects, weapon damage
Offense
Speed 30 ft., climb 30 ft.
Melee swarm (4d6 plus disease, distraction, and blood drain)
Special Attacks blood drain (1d4 Con), cling, distraction (DC 21)
CMB - CMD &mdash
Statistics
Str 1, Dex 14, Con 16, Int -, Wis 11, Cha 1
Base Atk +12
Skills Climb +10
Special Abilities
Cling (Ex) If a creature leaves a tick swarm's square, the swarm takes 1d6 points of damage to reflect the loss of its numbers as several ticks cling to the victim. A creature with ticks clinging to it takes swarm damage at the end of its turn each round. As a full round action, the creature can remove the ticks with a DC 20 Reflex save. At least 10 points of damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.
Disease (Ex) The DC is Constitution-based. Bite:
The rasping legs of this hideous, shining carpet of fist-sized ticks rattle ominously as the swarm skitters forward.

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