Sylph

System: Pathfinder | SRD

Sylph CR 1/2
XP 200
N Outsider (native) Medium
Init +3 ; Senses darkvision 60 ft.; Perception +6
Defense
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +0 Ref +5 Will +2
Resist electricity 5
Offense
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Ranged dagger +3 (1d4-1/19-20)
Special Attacks sneak attack +1d6
CMB -1 CMD 13
Statistics
Str 8, Dex 17, Con 10, Int 15, Wis 14, Cha 10
Base Atk +0
Feats Dodge
Skills Acrobatics +7, Appraise +6, Bluff +4, Climb +3, Diplomacy +4, Knowledge (local) +6, Perception +6, Sleight of Hand +7, Stealth +7, Use Magic Device +4
Languages Auran, Common, Elven, Halfling
SQ air affinity, trapfinding +1
Special Abilities
Air Affinity (Ex) Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph clerics with the Air domain cast their domain powers and spells at +1 caster level.
This pale, waifish woman, her hair waving in a nonexistent breeze, looks as if she might fade away into mist entirely at any minute.

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