Thoqqua
System: Pathfinder | SRD
Thoqqua
CR 2
XP 600
N
Outsider (earth, elemental, extraplanar, fire)
Medium
Init +1
;
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +10
Defense
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 22 (3d10+6)
Fort +5
Ref +4
Will +2
Immune fire, elemental
Weaknesses vulnerable to cold
Offense
Speed 30 ft., burrow 20 ft.
Melee slam +4 (1d6+1 plus burn)
Special Attacks burn (1d6, DC 13)
Aura molten body
CMB +4
CMD 15 (can't be tripped)
Statistics
Str 13,
Dex 13,
Con 15,
Int 6,
Wis 12,
Cha 10
Base Atk +3
Feats Nimble Moves, Skill Focus (Perception)
Skills Acrobatics +7, Perception +10, Stealth +7, Survival +7
Languages Ignan (cannot speak)
Special Abilities
Molten Body (Su) A thoqqua's body is hot enough to melt stone. Anyone striking a thoqqua with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a thoqqua or is grappled by one takes 3d6 points of fire damage each round the grapple persists. A creature that strikes a thoqqua with a manufactured weapon can attempt a DC 13 Reflex save to pull the weapon away from the creature's molten body quickly enough to avoid having the weapon take 1d6 points of fire damage—damage caused to a weapon in this manner is not halved as is normal for damage caused to items, and ignores the first 5 points of hardness possessed by the item. As a result, most metal weapons can generally safely strike a thoqqua without taking much damage, but wooden weapons have a significant chance of burning away if used against one of these creatures. The save DC is Constitution-based.
This creature's thick, serpentine body is protected by dense, horny plates. A visible haze of heat rises from its red-hot scales.