Turtle, Snapping
System: Pathfinder | SRD
Turtle, Snapping
CR 1/3
XP 135
N
Animal
Tiny
Init -1
;
Senses low-light vision, scent; Perception +5
Defense
AC 12, touch 11, flat-footed 12 (-1 Dex, +1 natural, +2 size)
hp 5 (1d8+1)
Fort +3
Ref +1
Will +1
Offense
Speed 10 ft., swim 20 ft.
Melee bite +1 (1d3-3)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB -3
CMD 4 (8 vs. trip)
Statistics
Str 4,
Dex 8,
Con 13,
Int 1,
Wis 13,
Cha 6
Base Atk +0
Feats Weapon Finesse
Skills Perception +5, Swim +5
SQ hold breath, shell
Special Abilities
Shell (Ex) As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
A thick shell encases this reptile's body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.