Twigjack

System: Pathfinder | SRD

Twigjack CR 3
XP 800
CE Fey Tiny
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 27 (5d6+10)
Fort +3 Ref +7 Will +6
Weaknesses vulnerable to fire
Offense
Speed 30 ft.
Melee spear +3 (1d4-1/x3) or 2 claws +7 (1d4-1)
Space 2-1/2 ft. ; Reach 0 ft. (5 ft. with spear)
Special Attacks sneak attack +2d6, splinterspray
CMB +3 CMD 12
Statistics
Str 8, Dex 16, Con 15, Int 11, Wis 14, Cha 13
Base Atk +2
Feats Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +11, Climb +7, Disable Device +8, Knowledge (nature) +8, Perception +10, Stealth +22
Languages Common, Sylvan
SQ bramble jump, woodland stride
Special Abilities
Bramble Jump (Su) A twigjack can travel short distances between brambles, shrubs, or thickets as if via dimension door as part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.
Splinterspray (Ex) A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.
This tiny, vaguely humanoid creature seems to be made completely of bundles of sticks wound with thorny vines.

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