Whale

System: Pathfinder | SRD

Whale CR 10
N Animal Gargantuan
Init +2 ; Senses blindsight 120 ft., low-light vision; Perception +23
Defense
AC 22, touch 4, flat-footed 22 (-2 Dex, +18 natural, -4 size)
hp 157 (15d8+90)
Fort +17 Ref +7 Will +7
Offense
Speed swim 40 ft.
Melee tail slap +21 (4d6+21) or<p class="stat-block-2">bite +21 (4d6+21)</p>
Space 20 ft. ; Reach 20 ft.
Special Attacks capsize
CMB +29 CMD 37 (can't be tripped)
Statistics
Str 38, Dex 6, Con 23, Int 2, Wis 11, Cha 5
Base Atk +11
Feats Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +23, Swim +30
SQ hold breath
Special Abilities
Capsize (Ex) A whale can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the captain's Profession (sail0r) check, whichever is higher. For each size category the ship is larger than the whale's size, the whale takes a cumulative –10 penalty on this CMB check.
This immense whale moves slowly through the water with a grace that seems incongruous, given its immense size.

Add to encounter | Back to Monsters