Winterwight

System: Pathfinder | SRD

Winterwight CR 17
CE Undead (cold) Medium
Init +10 ; Senses darkvision 60 ft.; Perception +27
Defense
AC 32, touch 16, flat-footed 26 (+6 Dex, +16 natural)
hp 270 (20d8+180); fast healing 10
Fort +15 Ref +14 Will +16
DR 15/bludgeoning and good
Immune cold, undead traits
SR 28
Weaknesses vulnerability to fire
Offense
Speed 30 ft.
Melee bite +30 (2d8+15 plus blightfire), 2 claws +30 (2d6+15 plus blightfire)
Special Attacks rend (2 claws 2d8+22)
Aura cold (10 ft.)
CMB +30 CMD 46
Statistics
Str 40, Dex 23, Con -, Int 11, Wis 18, Cha 29
Base Atk +15
Feats Blind-Fight, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Staggering Critical, Vital Strike
Skills Acrobatics +26, Intimidate +32, Perception +27, Stealth +29
Languages Common
Special Abilities
Aura of Cold (Su) Winterwights are surrounded by a 10-foot radius of deathly chill. Any creatures within this area during the winterwight's turn takes 2d10 points of cold damage. All creatures of the cold subtype within this area (including the winterwight) are treated as having fast healing 10.
Blightfire (Su) Whenever a winterwight damages a creature with a bite or claw, the wound erupts with tongues of black fire. For the next 5 rounds, the victim must make a DC 29 Fortitude saving throw at the start of its turn or take 1d6 points of Constitution drain. The winterwight gains 10 temporary hit points each time the creature fails a saving throw against blightfire. A creature cannot be affected by more than one instance of blightfire at a time. The save DC is Charisma-based.
Human-sized and of a deathly blue color, this long-taloned skeletal creature is partially encased in jagged sheets of ice.

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